Goliath in Venice
Goliath, a VR project I've been working on for ages, with the amazing people over at Anagram, finally got released the other week. It was also in the VR Expanded selection at the Venice Biennale, and while I was very sad not to be able to go, I was very excited to hear that we won the Grand Jury Prize! It was a really creative project, and as an exploration of schizophrenia and mental health, it feels like such a worthwhile subject too. It's great to see it getting recognised like this!
The launch trailer dropped recently too: