Joe Bain - Curriculum Vitae
I am a freelance game programmer and Unity developer, and have been for the last 6 years. I also run a small studio, Hairy Heart Games, where we make fun racing games.
(Joe Bain Limited)
I am currently working as a freelance developer focusing on games, VR and other 3D apps in Unity. A non-exhaustive list of my clients and projects:
August 2022 - Jan 2022
A VR application showing a virtual Earth which allows users to explore weather patterns, climate change and explains how the world has changed over the 20th century. The app is created in Unity and will be released on Playstation VR and VR2 as well as Oculus Quest.
January 2022 - June 2022
Working on an NFT trading card game for the Joylina’s Cantina cards. The game is made in Unity and runs as a multiplayer webgl build. I have been acting as producer on the project as well as lead programmer.
April 2021 - December 2021
An AR app to guide museum visitors, present 3D objects and detailed information on museum objects. I was lead programmer on the project, developed in Unity.
November 2020 - September 2021
I was working on Spacefolk City, a light-hearted city builder game for Oculus Quest, Rift and SteamVR. The game is made in Unity and I worked on a range of things including shaders, editor scripts, UI and general bug-hunting.
March 2020 - July 2021
Working on Goliath, a VR experience telling the story of a gamer with Schizophrenia who finds relief and friendship through games. I have been working on various gameplay elements, shaders and tools for the project. The experience targeted Oculus Quest and was made in Unity. Goliath won the Interactive selection at the 2021 Venice International Film Festival and was nominated for a News and Documentary Emmy in 2022.
March 2019 - June 2020
Working on a prototype for an unannounced new IP targeting Oculus Quest VR in Unity.
October 2019 - Jan 2020
An interactive presentation tool made using Unity and a unique raymarched rendering technique.
June 2019 - December 2019
A series of touchscreen interactives for a new museum in Plymouth (The Box). Made using Unity and MegaBook.
February 2019 - November 2019
Creating a 3D training application for a petrochemical client in Scotland. The app features a 3D walkthrough of the real-world site, helping new engineers become familiar with operating procedures and how to spot problems. I am responsible for planning, drawing up a spec, meeting with the client, as well as developing the app in Unity.
August 2017 - January 2019
Working on a VR music creation app for the band OKGo. The app features rich character animation, song-lyric generation, voice detection, song structure and chord auto-suggestion. Primary development platform was Oculus and the app was developed in Unity. [preview]
November 2016 - June 2017
Unity gameplay programming and level design for a 2.5D arcade pool game. Hand-drawn art mixed with 3D physics. I created custom levels, behaviours, and graphics solutions. Working under a lead programmer with a small art team. Released on Switch and published by Adult Swim in 2018.
I worked on tools and support for a Unity-based VR/AR app, involving an Oculus and custom camera solution to produce a mixed reality driving simulation with an advertisement as the final product. [youtube]
Senior Software Developer, April 11 - May 14
Junior Software Engineer, Sept 09 - June 10
I worked on MyWorld, an MMO game based on real world mapping data. I used C# and wrote test code and tools for the game.
BSc Computer Science & Artificial Intelligence, First Class, Edinburgh University, graduated 2009. A-Levels in English Literature (A), Maths (B) and Philosophy (B)
A selection of some of my personal games projects.
Rallyallyally is an online racing game where 8 player compete to create tracks and then drive them. It is currently in early development and has been awarded a grant from the UK Games Fund. Initial development is targeting mobile platforms and development is in Unity.
Yucatan is a Mexican-themed arcade racing game featuring innovative gravity mechanics, a variety of powerups, and a bold low-poly style. It has so far been selected for the Leftfield Collection at EGX 2017, Arcadia Festival 2017, and been featured in Eurogamer, RPS, Gamesmaster and others. Development is currently on hold. The game is made in Unity, with programming in C#.
Mole Whack is a simple AR whack-a-mole game made with Vuforia in Unity. Download here.
Uprok has been shown at the Stattbad Gallery in Berlin, at Wild Rumpus in London, at 2012 GDC party All Other Parties Are Trite And Dull, at the Norwich Gaming Festival, and the Games Science Centre in Berlin. You can play a single player demo online (Chrome only).