Joe Bain - Curriculum Vitae
07708 413 751
I am a intelligent and hard-working games programmer with great attention to detail. Combining a first class degree in Computer Science from a top-ten university with 7+ years professional programming experience, 3 years in games dev.
Freelance Work (Joe Bain Limited)
May 2014 - Present
I am currently working as a freelance developer focusing on web development and games. A non-exhaustive list of my clients and projects:
Pool Panic - November 2016 - June 2017
Unity gameplay programming and level design for a 2.5D arcade pool game. Hand-drawn art mixed with 3D physics. Created many custom levels and scenarios involving unique gameplay code and graphics solutions. Working under a lead programmer and with a small art team.
Unit 9 - November 2016
I worked on tools and support for a Unity-based VR/AR app, involving an Occulus and custom camera solution to produce an mixed reality driving simulation with an advertisement as the final product. [youtube]
Ingenico - October 2016
I created an HTML5 game to run on Ingenico card payment terminals. The game was made with the Phaser engine.
Mucho - September 2014 - August 2016
I worked with Mucho to deliver an API for use in their iOS app. It uses PHP/Laravel and a MySQL database together with ElasticSearch and Memcached to provide a responsive experience. The app is deployed on AWS, using Elastic Beanstalk to manage deployments.
Senior Software Developer, April 2011 - May 2014
Software Developer, June 2010 - March 2011
At OpenBet I worked on online slot machines and other ‘fixed odds games’, which were Adobe Flash apps, these were programmed using ActionScript 3. I worked closely with designers and animators, taking their designs and attaching the game logic to them. We used the PureMVC framework to organise and reuse code across games.
Junior Software Engineer in Test, September 2009 - June 2010
I worked on MyWorld, an unreleased MMO game based on real world mapping data. I was responsible for writing and maintaining software tests and helping and encouraging colleagues to write them. I also worked on an in-house art tool for adjusting the lighting within the game and controlling day/night cycles.
I used C# and Visual Studio and Perforce for source control.
BSc Computer Science & Artificial Intelligence, First Class, Edinburgh University, graduated 2009.
Yucatan is an arcade racing game featuring innovative gravity mechanics, Metroidvania elements, and a bold low-poly style. I have been working on since August 2016 and it is currently estimated for release in 2018 on PC and PS4. The game is made in Unity, with coding in C#.
(Demo available on request)
Uprok is a game designed for 5 players playing with 1 foot pedal each. Originally started at a game jam, it was expanded for entry to the Experimental Gameplay Project's 5 BUTTONS competition and was shown along side some of the other entries at the Stattbad Gallery in Berlin.
Uprok has also been at the Wild Rumpus live games event in London and 2012's GDC after-party All Other Parties Are Trite And Dull. Most recently, in April 2014, it was shown at the Norwich Gaming Festival.
Kaptilo is a 2d puzzle game for Android phones. Game design, UI design and programming was done by me, art, music and sound effects were by friends. The game was programmed in Java and uses OpenGL accelerated sprites. The game design is inspired by Sokoban games and, uniquely, the Windows Solitaire win animation. Try it on Google Play - Demo version, Full version.