a month ago
A project I've been working on for the last 8 months recently got it's premiere at Tribeca Film Festival. Very exciting stuff! It's a VR experience where players can collaborate to make pop music using a set of unique animal-based instruments. Wired have a lovely write up if you'd like to find out more. It should be in the Oculus store later this summer.
9 months ago
Last weekend I had the pleasure of showing Yucatan at the Leftfield collection at EGX. EGX is the biggest video games show in London, they had 80,000 attendees this year! It was a very busy 4 days, and hundreds of people played my game. I had great feedback, lots of things to improve for sure, but I feel really validated that the game is fun and has something unique to offer.
I'm going to spend the next few weeks fixing a few bugs in the demo so that I can release it publicly. Hopefully you should see one or two articles about the game over the next couple of weeks. It was already spoken about in the Indie Credible podcast where they said some very nice things.
2 years ago
Recently, I was asked to produce an HTML game that could run on a card payment terminal. I put together a simple stacking game in which you have to balance hotdogs on top of each other. If you get 20 hotdogs high then the terminal will print off a voucher for a free dessert.
2 years ago
This is a bit of an old one, but I thought it was worth posting. Back in January I collaborated with Alex May and Ryan Leigh during the Global Game Jam to create Kahuna. It's a short point-and-click game about a man suffering from OCD who is mistaken for a shaman in a remote island village. The game is made in Unity. I was on programming duties, and also recorded a short ukulele song for the soundtrack. Alex wrote the dialogue and was our second programmer. Ryan did the art and modelling.
Download the game here.
2 years ago
I've been trying to complete a few short projects, trying to focus on some new technologies. Last week I made a quick augmented reality game called The Real Mole Whack. It's a whack-a-mole type game, made in Unity using the Vuforia library which was pretty easy to get going with, but the license costs mean I won't be releasing the game on the app stores just yet. You can download the apk here though.
All the models and animations were also done by me, using Blender. I'm still learning 3D. modelling :)